pyunity.meshes module¶
Module for meshes created at runtime.
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class
pyunity.meshes.
Mesh
(verts, triangles, normals, texcoords=None)[source]¶ Bases:
object
Class to create a mesh for rendering with a MeshRenderer
Parameters: - verts (list) – List of Vector3’s containing each vertex
- triangles (list) – List of ints containing triangles joining up the vertices. Each int is the index of a vertex above.
- normals (list) – List of Vector3’s containing the normal of each vertex.
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verts
¶ List of Vector3’s containing each vertex
Type: list
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triangles
¶ List of ints containing triangles joining up the vertices. Each int is the index of a vertex above.
Type: list
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normals
¶ List of Vector3’s containing the normal of each vertex.
Type: list
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texcoords
¶ List of lists containing the texture coordinate of each vertex.
Type: list
Notes
When a mesh is created, you cannot edit any of the attributes to update the mesh while a scene is running. Instead you will have to instantiate a new mesh:
>>> mesh = Mesh.cube(2) >>> mesh2 = Mesh(mesh.verts, mesh.triangles, mesh.normals, mesh.texcoords) >>> # Or this: >>> mesh2 = mesh.copy()
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static
cube
(size)[source]¶ Creates a cube mesh.
Parameters: size (float) – Side length of cube Returns: A cube centered at Vector3(0, 0, 0) that has a side length of size
Return type: Mesh